Anything beyond 60 FPS is not going have much visible impact. Or if you want to maintain constant fluidity you can mark the FPS limit and set a value of your choice in the corresponding box. Loading this part isn’t usually that heavy on the system, so here we’re going to tick Texture filtering in option 6 and set the Hi-Res textures to 2. More than anything it’s useful to make text legible on the screen. The Render Mode usually goes well with option 2. This ensures that the game maintains a decent aspect ratio regardless of the resolution. In Internal resolution X and Y the most sensible thing to do is tick option 1: High, and on Stretching Mode option 3: Try to keep pixel ratio. Keep in mind that PlayStation has an aspect ratio of 4:3, meaning at certain resolutions, if you don’t maintain the pixel ratio, the image will ‘stretch’.
These are all the sections and what they do: